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If you didn't know it, the iPhone has two twenty second rules that developers need to pay attention to: The iPhone has a startup timer. If an application takes longer than 20 seconds to start up, it is killed by the iPhone OS. The iPhone OS will kill
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With .NET, executables are fairly small. Every application shares the .NET Framework, so the applications don’t have their own copy of the framework. MonoTouch is not built into the iPhone. MonoTouch applications must have their own copy of the framework.
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I bought this book a few weeks ago. I've been reading it and trying to absorb the features in the iPhone's version of Safari. I'm impressed. This book contains a huge amount of information about Safari on the iPhone. So, why is this important
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There are times when the user needs to be presented with some information or question. MonoTouch has a UIAlertView object. The UIAlertView is instantiated with a set of parameters. On the object instance, the .Show() method is called. For .NET developers,
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The NSUrl class is what allows an application to open other applications within the iPhone OS while passing parameters. The calling sequence is fairly simple. There are two steps to making this call: 1. When the NSUrl class is instantiated, a string representing
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The UIPicker is visually different than the drop down listbox that most .NET developers are familiar, however, it is designed to perform the same type of function. It allows users to select from a fixed set of data isntead of typing in data in a text
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Honestly, I thought that it was really cool when the Novell guys put a soft debugger into Mono/MonoTouch so that it is possible to debug an application running on the iPhone Simulator or on the actual device. Basically, its a set of code inside of MonoTouch
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I wrote the following code to put a point on a map on the iPhone. It works pretty well. Basically, I draw a map, then I inherit from the MKAnnotation object and create a new constructor, go out to geocoder and get a lat lon to senter the map on, and finally,
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I've worked up the following talks for 2010. If you are interested, get ahold of me. Contacting me through LinkedIn and Twitter are the best. iPhone Development for .NET/C# Developers. The iPhone is the smartphone leader in mindshare and the amount
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What a wild and crazy last 6 months its been for my personal development direction. I've always been excited about mobile development. Every couple of years, I ask somebody at Wrox about a book on mobile development. Every time, the response is along
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I see all kinds of problems with mobile development and companies trying to do mobile development and I've boiled them down into my 10 Commandments of Mobile Development: Thou shalt realize that the mobile environment is a diverse ecosystem with many
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I just finished writing why Microsoft and Intel are having problems with tablets and kinda threw mobile into my thoughts . I now want to go one step further and that is to ramble a little bit on what Microsoft and Google need to do in the phone marketplace.
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** Complete ripoff of the content from the site. This is here so that I can remember where to find it. ** This Web Application Toolkit is designed to demonstrate how to extend an existing ASP.NET MVC Web application to provide access from mobile devices.
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My good friend Wally McClure has written a short eBook on “ Building iPhone and iPod touch Applications for the .NET/C# Developer with MonoTouch ”. You can check it out here Given that iPhone is a very popular phone and that some of the development barrier
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My MonoTouch ebook is out. This Wrox Blox is for .NET developers who want to learn to develop for the iPhone with C# using MonoTouch and MonoDevelop on the Mac. The iPhone is the smartphone leader in mindshare and the amount of money spent on applications.
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